How do you decide what commercial projects to work on?
B: I’ve done a few things to pay the bills, and I did the Blur album. It was a good record and it was quite a lot of money. I think that’s a really important distinction to make. If it’s something you actually believe in, doing something commercial doesn’t turn it to shit just because it’s commercial. Otherwise you’ve got to be a socialist rejecting capitalism altogether, because the idea that you can marry a quality product with a quality visual and be a part of that even though it’s capitalistic is sometimes a contradiction you can’t live with. But sometimes it’s perfectly symbiotic, like the Blur situation.
“I love graffiti. I love the word. Some people get hung up over it, but I think they’re fighting a losing battle. Graffiti equals amazing to me. Every other type of art compared to graffiti is a step down—no two ways about it. If you operate outside of graffiti, you operate at a lower level. Other art has less to offer people, it means less, and it’s weaker. I make normal paintings if I have ideas that are too complex or offensive to go out on the street, but if I ever stopped being a graffiti writer I would be gutted. It would feel like being a basket weaver rather than being a proper artist.”—Obey Shepard Fairey Interviews Banksy « P O S T E R S A N D P R I N T S (via Instapaper)
“The problem with the simplicity movement is that its proponents mistake simplicity, which is an aesthetic lifestyle choice, for humility, which is a genuine virtue. Humility is an honest acknowledgment of one’s limitations and lowliness in the great scheme of things and a realization that power over other human beings is a dangerous thing, always to be exercised with utmost caution…Furthermore, no virtue is a real virtue unless it is available to everyone. Simplicity doesn’t fall into that category.”—Not Really Simple — Observation — In Character, A Journal of Everyday Virtues by the John Templeton Foundation (via Instapaper)
In Article , mjche…@socs.uts.EDU.AU (Mark J Cherkas) wrote:
>I am new to this group so bear with this beginners question:
>Why is the answer 42 ?
>Has Douglas Adams ever explained this ?
The answer to this is very simple. It was a joke. It had to be a number, an ordinary, smallish number, and I chose that one. Binary representations, base thirteen, Tibetan monks are all complete nonsense. I sat at my desk, stared into the garden and thought ‘42 will do’ I typed it out. End of story.
Best, Douglas Adams
London, UK | d…@dadams.demon.co.uk (dormant) Currently in Santa Fe, NM | ada…@nic.cerf.net (current)
“Basically, we long ago decided that teens ought to be in school, not in the labor force. Education was their future. But the structure of schools is endlessly repetitive. “From a Martian’s perspective, high schools look virtually the same as sixth grade,” said Allen. “There’s no recognition, in the structure of school, that these are very different people with different capabilities.” Strapped to desks for 13+ years, school becomes both incredibly montonous, artificial, and cookie-cutter.”—Why Teenagers Are Growing Up So Slowly Today - NurtureShock Blog - Newsweek.com (via Instapaper)
Take the pixel-perfect approach and pile on top of it the requirement that Apple designers expect to design 10 different mockups of any new feature under consideration. And these are not just crappy mockups; they all represent different, but really good, implementations that are faithful to the product specifications.
Then, by using specified criteria, they narrow these 10 ideas down to three options, which the team spends months further developing…until they finally narrow down to the one final concept that truly represents their best work for production.
This approach is intended to offer enormous latitude for creativity that breaks past restrictions. But it also means they inherently plan to throw away 90% of the work they do. I don’t know many organizations for which this would be an acceptable ratio. Your CFO would probably declare, “All I see is money going down the drain.” This is a major reason why I say you can’t innovate like Apple.
“The Jungians say that we hate people because they resemble bad parts of us that we aren’t willing to own up to, yet; we love people because they resemble good parts of us that we’re not confident enough to recognize in ourselves.”—Tiger Beatdown › 13 Ways of Looking at Liz Lemon (via Instapaper)
“Organizations can really cripple products. Sign off meetings are a big part of the problem. There’s a huge imbalance in the relationship in sign off meetings. Participatory design can help but you need to be able to influence how groups work together.”—Jess McMullin on Designing Influence in Organizations, via LukeW
“When you, as a driver, encounter pedestrians, they are to walk as straight as possible and you are to avoid them (see rule 1). I call this ‘the pigeon in the piazza’ effect. Try walking or even running through a flock of pigeons. The pigeons are everywhere and they are close, but they never hit you unless you stop quickly. This is exactly opposite of, for example, New York cabbies, who drive absolutely straight and the pedestrian has the responsibility to avoid the cab.”—In Italy Online - Driving in Italy
“Sometimes when I watch my eleven-year-old daughter watch TV, I wonder what she is being taught. The problem of miscuing; consider that. A TV program produced for adults is viewed by a small child. Half of what is said and done in the TV drama is probably misunderstood by the child. Maybe it’s all misunderstood. And the thing is, Just how authentic is the information anyhow, even if the child correctly understood it? What is the relationship between the average TV situation comedy to reality?”—How to Build a Universe That Doesn’t Fall Apart Two Days Later (via Instapaper)
One of the main things that’s appealing about games is that you know a game can be won. It’s an unusual game that’s impossible to win.
In real life, we have these problems, and the problems are hairy, and they’re messy. You look at the problems that you face in your job or in your relationship or in your family, and it’s like there’s no clear winning, and there’s no clear losing. Whereas, in a game, things are crisp and clear.
The game presents you with challenges that can be met, and then it congratulates you on your successes at those challenges. It’s a thing we don’t get everyday in life.
“The goal of user experience design is to solve problems and improve how people interact with technology. The path from a design problem to a solution is one that designers handle differently, but at its core should always resemble the scientific method: a deliberate process that improves and changes based on data.”—That Pesky Design Process « Boriss’ Blog (via Instapaper)
“The decisions they make should never be or appear arbitrary. Designers should be constantly trying to understand users, design for those users, and determine if a design is successful through testing with users.”—
I don’t disagree with this, however, I have to wonder: is a designer’s experience valuable in the absence of hard data? I would say, yes it is, and furthermore, a designer who has developed a strong basis of knowledge of patterns and of user behavior (empathy) probably doesn’t make many arbitrary design decisions.
I know, based on experience, that you can make solid, informed design decisions that result in measurable success without solid data. What’s more, many designers have to do that.
Having said that, I would definitely agree with the idea that data and testing are very important. For a variety of reasons; not only limited to the hard data they provide.
When I read stuff like this I really worry about “design by numbers” where a designer simply takes data and applies decisions based on that data. I think data alone, without experienced designer’s perspective, is probably worse than an experienced designer’s own intuition and perspective.
“Federal air marshals confronted a passenger who had apparently lighted a cigarette in an airline lavatory on Wednesday night, leading Norad to scramble two fighter jets and a phalanx of law enforcement officials to meet the plane, United Flight 663, when it landed at Denver International Airport. But there was no immediate indication of terrorism. A federal official speaking on condition that he not be identified by name said that the passenger had gone to the bathroom to smoke a cigarette, claimed he had diplomatic immunity and made sarcastic comments that the marshals took as a threat.”—Plane Passenger Is Held Following a Confrontation - NYTimes.com
“There has grown up in the minds of certain groups in this country the notion that because a man or corporation has made a profit out of the public for a number of years, the government and the courts are charged with the duty of guaranteeing such profit in the future, even in the face of changing circumstances and contrary to public interest. This strange doctrine is not supported by statute or common law. Neither individuals nor corporations have any right to come into court and ask that the clock of history be stopped, or turned back.”—P-books to e-books: The ethics of downloading and the legality of scanning | TeleRead: Bring the E-Books Home
“A seelie court is a term used in Scottish, Irish, and celtic folklore to indicate a group of the Fey, or faries. They are the Summer Fey, or the Light Fey, depending on which legend you happen to look at. They are the opposite of the Unseelie Court, which is the group of Dark Fey, or Winter fey.”—Seelie Court, via Wikipedia.