Department of Design

Curated by Timoni West.

Primarily focused on product design, technology, cognitive psychology, and the brain. Also—pretty pictures, sometimes moving.


Posts about advice
March 26th, 2013
Then [Eric Schmidt] explained that only one criterion mattered when picking a job—fast growth. When companies grow quickly, there are more things to do than there are people to do them. When companies grow more slowly or stop growing, there is less to do and too many people to be doing them. Politics and stagnation set in, and everyone falters. He told me, “If you’re offered a seat on a rocket ship, you don’t ask what seat. You just get on.””

My favorite anecdote from Sandberg’s Lean In. You’ll see the ‘rocket ship’ phrase repeated often on the internet, but not the preceding rationale.

January 5th, 2013
The same thing that makes friendship so valuable is what makes it so tenuous: it is purely voluntary. You enter into it freely, without the imperatives of biology or the agenda of desire.

Tim Krieder, We Learn Nothing

February 7th, 2012
Make jokes even when it’s inappropriate. People get really emotional, myself included, when they’re working in web stuff. And it’s entirely understandable: often what we’re messing with are things that are mixed up in people’s jobs. Imagine if someone told you that what you do every day should be called something different because some guy called “the user” doesn’t know what it means. That’s emotional territory. Making jokes always works. Even if they’re bad ones. It puts people at ease and everyone can make rational decisions instead of emotional ones.
February 1st, 2012
It is a little disconcerting that negotiation skills are worth thousands of dollars per year for your entire career but engineers think that directed effort to study them is crazy when that could be applied to trivialities about a technology that briefly caught their fancy.
February 1st, 2010
If you are going to have less things, they have to be great things.

John Maeda, via